Software Engineer Graphics Engine & 3D Tools H/F - Clermont-Ferrand, France

Stay sharp and at the edge of technological possibilities

Rémunération annuelle
40/55K€
Type de contrat
CDI
Localité
Clermont-Ferrand, France

TERMINÉE

Votre mission


As a Software Engineer you join the Core Technology Team, you will develop new rendєring algorithms (procedural noises, 2D filters and effects), port and optimize the current engine implementation on new hardware targets (new GPUs, modern graphics APIs, new CPU SIMD instruction sets), and improve the core mecanism (graph traversal, mutithreading, caching, memory allocation, etc.).


Main missions

  • Developing new features, optimizing and porting on new hardware the texture rendering engines used (GPU and CPU on personnal computers, gaming consoles and mobile hardware)
  • Adding new features and optimizing in the realtime 3D viewports in our applications
  • Adding new features and optimizing the realtime 3D painting and material compositing algorithms
  • Optimizing the more computationally intensive algorithms used in our products

Vous vous appuierez sur :


1 More than 3 years of experience as Software Engineer related to GPU APIs (DirectX,OpenGL, and equivalent APIs on console), shader programming, high performance programming (SIMD, multi-threading, data oriented design) and low level optimization.

2 Strong skills in algorithmics applied to computer graphics and ideally good knowledge of modern modeling and rendering techniques

3 You will be able to work on exciting projects, cutting-edge technology and products with passionate people.

Vos compétences

  • 3D Modeling
  • 3D rendering
  • Algorithms
  • Design Patterns
  • OOP
  • OpenGL
  • Qt
  • Software Architectural Design
  • Software Development
  • C++
  • C