Le poste

Contexte & Environnement


As a Software Engineer you join the Core Technology Team, you will develop new rendering algorithms (procedural noises, 2D filters and effects), port and optimize the current engine implementation on new hardware targets (new GPUs, modern graphics APIs, new CPU SIMD instruction sets), and improve the core mechanism (graph traversal, mutithreading, caching, memory allocation, etc.).


Main missions :

  • Developing new features, optimizing and porting on new hardware the texture rendering engines used (GPU and CPU on personal computers, gaming consoles and mobile hardware)
  • Adding new features and optimizing in the realtime 3D viewports in our applications
  • Adding new features and optimizing the realtime 3D painting and material compositing algorithms
  • Optimizing the more computationally intensive algorithms used in our products

Missions & Profil

L'entreprise

The company designs and develops the new generation of innovative software suites (engines and tools) dedicated to the 3D ecosystem (industry, video game, animation, virtual reality... ). Thanks to quality of its engineers and 10 years R&D, this french company became an international leader of PBR technologies.

Le déroulement du recrutement

  • Réception des candidatures
  • Analyse des CV
  • Entretien téléphonique
  • Entretien cabinet
  • Entretien physique
  • Réponse finale

Résumé

  • N/A
  • CDI
  • Informatique
  • Paris (75)
  • Publiée

Les indispensables

  • Good C/C++ Skills. Experience with GPU APIs (DirectX,OpenGL, and equivalent APIs on console) and shader programming.
  • Experience with high performance programming (SIMD, multi-threading, data oriented design) and low level optimization.
  • Strong skills in algorithmics and maths applied to computer graphics.
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