Contexte & Environnement
As a Software Engineer you join the Core Technology Team, you will develop new rendering algorithms (procedural noises, 2D filters and effects), port and optimize the current engine implementation on new hardware targets (new GPUs, modern graphics APIs, new CPU SIMD instruction sets), and improve the core mechanism (graph traversal, mutithreading, caching, memory allocation, etc.).
Main missions :
- Developing new features, optimizing and porting on new hardware the texture rendering engines used (GPU and CPU on personal computers, gaming consoles and mobile hardware)
- Adding new features and optimizing in the realtime 3D viewports in our applications
- Adding new features and optimizing the realtime 3D painting and material compositing algorithms
- Optimizing the more computationally intensive algorithms used in our products